#if UNITY_STANDALONE || UNITY_ANDROID || UNITY_IOS || UNITY_WSA || UNITY_WEBGL
using Net.AI;
using UnityEngine;

namespace RecastDemo
{
    public class Player : MonoBehaviour
    {
        public AgentUnity agent;
        
        // Start is called before the first frame update
        void Start()
        {
        
        }

        // Update is called once per frame
        void Update()
        {
            agent.entity.Velocity = Camera.main.transform.Transform3Dir(); // InputEx.Direction;
        }
    }
}
#endif